Harry Potter - Sorcerer's Stone Game Cheats

Update by: harmohit
Update by: Grimdoc
E-mail: iamll666@hotmail.com
Submitted by: [-=HELLCHiLD=-]

Type these codes under the game. You will need a 
little practise to get it done properly for the first time. 

Effect                  Code 
Debug mode: 
press [F7] to disable - harrydebugmodeon 
Unknown               - harrysuperkoresh 
Restores health       - harrygetsfullhealth 
Super jumps           - harrysuperjump 
Big jumps             - harrynormaljump 
beans                 - harrytriggercheat 
Invincibility         - harrykoresh 
Unknown               - harrykorwalk 
If debug mode in enabled then you can select all levels 
from the main menu.

Level select:
Enable the harrydebugmodeon code, then return to the 
main menu. 
Submitted by: Laura Mccoll

In the castle grounds there are walls that are different colours 
to the normal walls click twem and get treasures.
In the dungeon there are book cases that are really thin click them 
to go to treasures.
when you go to diagon alley you see a witch to the right of Gringotts 
got to her and she will say "go away"use your Advanced Flipendo if 
you have it and you will you to a hidden palace.
When pacing the devils snare hit the light green ones first and they 
will go puff but hit a dark green and they come back.

Bertie Bott Beans:
Collect the following amount of Bertie Bott beans to 
unlock an item behind a portrait at Hogwarts. 
50 Yellow Beans: Nimbus Two Thousand
70 Blue Beans : Glove for Quidditch
80 Green Beans: Card
100 Red Beans: Advanced Flipendo 

Submitted by: Prashant Yadav-Pacific

In Harry Potter and the sorcerer's stone game- 
When you reaches a monster called Fluffy and you 
(harry) have to use the flute to make it sleep, make 
the two extreme side monster sleep first and then the 
middle one, it will be easier. And they shake their a 
bit head before hitting you (Harry).

When you (Harry) reach the place of fight with professor 
quirell, you can defeat him by pushing the pillar on him, 
when all the pillar gets destructed, move behind the mirror, 
there are two sides of mirror-one can reflect back the power 
of quirell and other side can let the power to pass through 
mirror and hit you (Harry Potter) so you can move the mirror 
using Flipendo spell and see the quirell with his own power.

Another thing there is basically three power quirell uses-one 
is Flipendo to shake the pillar (the pillar won't fall on you, 
in any case), other is two green colour spell-it includes a 
straight hitting spell and a chasing spell, if you (Harry) run 
away from chasing spell for a distance, it automatically 
finishes off. 

HarryWantMama (or Ugoringt) - Play as Ron or Professor Snape


Disabling turtles
Hit a turtle with the first spell and he just stops. Hit him with a second
spell and he will turn away. Hit him with a third spell and he will turn
up-side-down. Hit him again, when he is up-side-down and he will be pushed
away. Use this to push the turtles to places where they cannot hurt you
anymore, such as in the water or any other place where you yourself would

Get Items
If you fly at the Hogwarts seal in broomstick training, it will open. You
get 4 bertie botts, every flavour beans and a wizard card. (thanks Kadie)

Avoid Fighting
Avoid fighting Malfoy or Peeves. Right at the entrances where you have to
fight Malfoy or Peeves enable the Harrysuperjump code. You will leave the
room and then they will leave you alone.

Using Super Jump To Your Advantage On The Voldemort level
1. Hermione will lead you to the Face of Fire. Stand close to the edge of
the top stair and type in harrysuperjump. You will jump to the other side
without doing the Face of Fire.
2. Those stairs after the Face of Fire are tricky. You could fall down.
Stand on the balcony part where you saw Quirrel and type in harrynormaljump.
Jump there safely. Don't use Super Jump. It's too risky.
3. Quirrel will throw spells at you. Stand close to the balcony where he
stands so he won't hit you. Type in harrysuperjump to get to him

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