MechCommander 2 Game Cheats
Hint: ----- Mamba, Submitted the following Information: Email: akerry@yahoo.com The ai is really stupid it locks onto the first thing it sees and chases it so..run a really fast mech into visual range of the enemy when they follow it charge it behind your main battle lance the enemy won`t fire on them but will continue mindlessly on after your bait as your main force stomps on them. Hint: ----- E-mail: vickrahm_14@hotmail.com Submitted by: Vickrahm As you only have limited resource points,use them wisely. Usually,I will get myself 1 or 2 repair trucks depending on how many Mechs I have.The rest of it,i use to salvage expensive Mechs like Mad Cats and Atlas.In this way,i am able to save my c-bills. Save file editing tips V1.00: ------------------------------ Note - I don't care what you do with save files, it your own responsibility to change what you saved. Always backup before try these, and.. please let me know if you want to add something here. :^) Please, no complains, questions, etc.. Contact : opfer_gv@yahoo.com First, open save file 'anyname.fit' in C:\program files\microsoft games\mechcommander2\data\savegame - by default -, with text editor (notepad or wordpad.. etc), pretty simple. If you saved some mech configuration, you might need to go down a bit (or more) to find what you want. (If you just saved after 1st mission, it will make things easier, make sure you didn't saved any mech config) You can change - C-bills, pilot stats (gunnery, piloting, special skills, medals, dead/live) Note - For pilot stats, start with 'pmw's are where used in campaign. Still testing 'Additional purchasing' thingy... *** I guess remove '_' make that pilot available in campaign, but not recommended, if you add all, you don't have space for that much, and don't add pilot where you can find in mission, could crash comp (rescue Craymore mission is the one) *** If you change gunnery and piloting skill, pilot rank will automaticaly changed to that level. So please add skills before or after changed gunnery and piloting skill. In game, gunnery and piloting skill max is 80. Also usable skills per pilot is 4, so choose carefuly. Weapon skills will add accuracy bonus, Mech skills for less samage taken when piloting certain mech class, Sensor will add more info in sendor range, jumpjet will let you jump farther, scout will give pilot better line of sight, toughness will make you pilot survive injury, sharp shooting will make pilot easy to destory certain mech parts (head arms and legs, if you order 'called shots'). For more skill info, look at in games. Following list is for easier skill change. (change FALSE to TRUE - in CAPITAL letter- , if you like to disable certain skill, do reverse, TRUE to FALSE) *** I didn't bother on medals, its just for decoration, I think *** Regular skills: Skill 0 - Light class mech Skill 1 - Laser Skill 2 - Light autocannon Skill 3 - Medium autocannon Skill 4 - Streak SRM Skill 5 - Small arms Skill 6 - Sensor Skill 7 - Toughness Veteran Skills: Skill 8 - Medium class mech Skill 9 - Pulse laser Skill 10 - ER laser Skill 11 - LRM Skill 12 - Scout Skill 13 - Jump jet Elite Skills: Skill 14 - Heavy class mech Skill 15 - PPC Skill 16 - Heavy autocannon Skill 17 - Short range Skill 18 - Medium range Skill 19 - Long range Ace skills: Skill 20 - Assault class mech Skill 21 - Gauss rifle Skill 22 - Sharp shooter Cheat: ------ Submitted by: Devon, Unknown-In file C:\\Mechcommander 2 (trial)/Data/savegame/aftergame.??? open with notepad and under pilot2 change b SpecialtySkill22 = False to b SpecialtySkill22 = TRUE. When you figur out what it can do then mail me.
