Microsoft Train Simulator Game Cheats

Submitted by: rickHH

Go 200+ mph:
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Select "Simple Controls" in the options window, 
select the Innsbruck to St. Anton route, select 
the starting point to be St. Anton, and select 
the Flying Scotsman as the train. 
Start the simulation. Detach from your train 
(leave the tender) and press D until the regulator 
is at 100%. Wait, and your speed will exceed 200 mph.

Hints:
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At it's simplest level Train Simulator can be used as an 
interactive screensaver, one of the first options is the 
ability to take a virtual tour on any of the lines with the 
AI driving the train. Tutorials are included for the novice 
user to assist in learning how to operate steam, diesel and 
electric locos. However the bread and butter of Train Simulator 
comes in actually driving (or operating) trains as the virtual 
engineer. On selecting a route you are given an option to 
explore in "free play" mode, though this is still subject to 
speed restrictions etc. In practice this is not always easy as 
every time you approach a set of facing points you need to choose 
which leg of the turnout you take. This can lead you up a dead 
end spur or siding. Also, in explore the route, there are no AI 
trains as the dispatcher is inactive. 

Each route comes with a number of pre-defined activities or 
work orders. Depending on the route, these might be passenger 
or freight operations and in addition to driving the train you 
may also be required to switch cars in or out at locations along 
the way, pick up or drop off helper engines etc. This is so much 
more than in previous simulations and adds to the sense that 
Train Simulator is a complete virtual railroading experience. 
All the routes (apart from the Kalispell branch on Marias Pass) 
are fully signalled according to the rules and era of the 
particular railway and under control of the aforementioned AI 
dispatcher. It's quite something to arrive on a crossing loop 
with a train waiting on the opposite track. As you draw in clear 
the signal for the other train changes to proceed and it departs! 
On the Settle & Carlisle the semaphore signals change with a 
satisfying "clank".

Whether driving steam, diesel or electric traction each type 
presents its own challenge. Steam locos are the most demanding, 
particularly if you switch off the AI fireman and attend to the 
boiler and fire yourself. The workload this creates is very 
tough, leaving little time for sightseeing but ultimately more 
rewarding than just letting the computer take care of things. 
Don't forget to switch the blower on before entering tunnels or 
stopping though, or you will end up well done to crispy when the 
fire blows back! My only comment about the steam locos is that 
acceleration seems a little brisk at times, at least compared 
to what I have experienced travelling behind steam. Diesel is 
quite a bit easier to handle, but on Marias Pass this is countered 
by the fact you have to manage a 50 or 60 car consist behind the 
locos - possibly one mile long and 5000 tonnes in weight. It is 
easy (actually too easy) to break a coupler if you mis-manage 
the train handling. Everything you do from advancing the throttle 
to making a brake application has to be planned ahead and executed 
with regard to how it might affect the portion of the train 1000 
yards back. Your performance is rated on how well you manage 
passenger comfort and freight durability. Both the US locos are 
fitted with dynamic braking but as implemented in the simulation 
are not very effective. It should be possible to slow and nearly 
stop a train on dynamics but at 40 MPH on level track, full 
dynamic braking barely retards the train. Simplest of all are 
the electrics, particularly the Acela which is the Ferrari of 
the Train Simulator collection. Very easy to get carried away 
with this baby!

A number of visual aids are provided to assist in operating the 
train. The most useful of these is the Track Monitor which shows 
upcoming speed restrictions and signal aspects or if you are 
being switched at a turnout. You also get a projection of your 
"expected" speed according to the route ahead if you continue at 
current throttle or brake settings. In practice this tends to 
fluctuate especially on undulating routes and an indication of 
the actual gradients would have been more useful. On a number 
of the routes (notably Marias Pass, at East Java) you can 
experience quite abrupt changes in gradient with little or no 
transition. A few of the gradients seem steeper than they 
otherwise should be, almost as if the developers have stuck 
rigidly to the DEM data rather than referring to a gradient 
profile. This is also probably the best place to mention that 
curved track is not canted (super-elevated on the outside curve) 
though one assumes this is factored in to the physics. Other 
pop-ups tell you how far to the next station stop, allow you to 
manually switch points in yard limits for switching or call up 
the train consist. Very useful for steam locos or controlling 
the train in external view is a HUD view which can be called up 
on the right side of the screen.

A couple of limitations - you can't change cabs, the forward 
view is always from the primary traction unit. So when reversing 
the train you need to do so in external view. This effectively 
makes it impractical to include lines where trains reverse en 
route, as you can't change ends (in an MU train), run the loco 
round the train and change cabs, or attach a fresh engine at the 
other end facing the correct way.



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