Rome Total War Game Cheats
Submitted by: conner54 Cheatmode: ---------- Start game, then bring down the console by pressing ~ aka tilde or ', then enter the code from below for the desired effect. Code Result ------------------ gamestop - Units gets 10% cheaper (only works in campaign mode) oliphaunt - Elephants gets 40% bigger (only works in campaign mode) Jericho - Walls fall down in a seige (only in Battle map mode) Unlocking all Factions without playing through campaigns: --------------------------------------------------------- Submitted by: Dusan To unlock all Factions in the game go to... C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign Then open the text file "descr_strat".Then move whoever you want from unlockable or unplayable to playable. Note - If you move some things to playable from unplayable they might crash the game if you try to use them or might just outright not work, so be wary. HUGE amount of Denari: ---------------------- Submitted by: Dusan Go to C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign Then open the text file "descr_strat".Go all the way down till you see (Here's what it should look like) it shouldn't take long. Then just edit the denari you want to have say from 5000 to 999999 on your selected faction and then close the file run the game and when you play Imperial Campaign you should have the selected amount of Denari; start of factions section factionromans_julii,comfortable caesar denari 5000 settlement Cheatmode: ---------- Submitted by: Bojan Novakovic While playing a game, press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function: Increase money by 20,000 [Note] add_money 20000 10% cheaper units in campaign mode gamestop or bestbuy 40% bigger elephants in campaign mode oliphaunt Walls fall down in siege in battle map mode jericho Add population to indicated city add_population [city name] [number] Toggle fog of war toggle_fow Give character the trait at indicated level give_trait [character] [trait] [number] Complete all building in construction queue; can only be used once process_cq [city name] Complete all military units in recruitment queue; can only be used once process_rq [city name] Display help for desired command [command]? Attacker or defender automatically wins next auto resolved battle auto_win [attacker|defender] Creates a unit in the selected settlement or characters army with the stats you input create_unit [settlement or character] [unit ID] [amount] [exp or armor or weapon] Lists all traits list_traits Move indicated character to desired coordinates move_character [name] [x,y] Give points for indicated character's trait give_trait_points [character] [trait] [number] Force opponent to accept diplomatic proposal force_diplomacy [accept|decline|off] General invincibile in combat invulnerable_general [character] Changes date date [year] Kill indicated character kill_character [character] Change season season [summer|winter] Capture indicated city capture_settlement [city name] Toggle strategy map coastline display toggle_coastlines Toggle tabbed output window display toggle_tow Toggle camera restrictions toggle_restrictcam Toggle underlay toggle_underlay Toggle overlay toggle_overlay Toggle everyone's spying ability to perfect and infinite range toggle_perfect_spy Toggle building debug mode building_debug Toggle display of simple performance times of game update vs. display perf_times Toggle message collation (sets all factions) message_collation_set Toggle show all messages to all factions show_all_messages Toggle display of campaign map flowing water toggle_flowing_water Toggle display of network stats nw_stats Toggle pr mode toggle_pr Give character an ancillary give_ancillary Reset character to start of turn settings character_reset Show cursor position and region ID show_cursorstat Toggle the terrain to display various data sets; no parameter resets to normal toggle_terrain Give character points for trait give_trait_points List all available ancillaries list_ancillaries Give the character movement points mp [value] List all characters in the world or those belonging to a faction list_characters Show landing positions available to the AI from a given region; default hides them show_landings Apply filter to world map coastlines filter_coastlines Set health of building of the specified type in a settlement set_building_health [value] Set maximum speed of turn processing during AI round ai_turn_speed [value] Set aerial map overlay depth bias for minimum zoom amdb_min [value] Set aerial map overlay depth bias for maximum zoom amdb_max [value] Set aerial map overlay offset towards camera amdb_offset [value] Zoom to specified aerial map zoom zoom [value] Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 set_ranking_interval [value] Regenerate radar regenerate_radar Adjust sea bed to specified height adjust_sea_bed [value] Reload all vertex shaders reload_shaders Reload all textures reload_textures Fire toggle_game_update [mt|toggle|reload|int] Force display reset cycle reset_display Set diplomatic stance between the two factions diplomatic_stance [value] Add all ancillary to the character info display test_ancillary_localisation Ignite all piggy winks burn_piggies_burn Test the event message specified in descr_event_enums.txt test_message Display defensive terrain features show_terrain_lines Clear all stacked messages clear_messages List all units in an army list_units Show victory message for faction for short or long campaign victory Trigger advice trigger_advice Damage wall of settlement damage_wall [none|gate|breach] Open victory scroll declaring that the given faction is the victor test_victory_scroll Trigger unit upgrade effect upgrade_effect Force local player's alliance to win the battle force_battle_victory Force local player's alliance to lose the battle force_battle_defeat Output positions of all units in the battle to the specified file output_unit_positions [filename] Show all valid processed paths in pathfinder show_battle_paths Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_paths_for_unit [value] Show the street plan for the settlement show_battle_street_plan Display a marker at x, y for t seconds show_battle_marker [value] Display a circle at x, y of r radius for t seconds show_battle_circle [value] Remove faction from the game kill_faction [value] Create diplomacy mission diplomacy_mission create event at position event [value] Switch player control to specified faction; old faction may not act correctly as AI faction control [value] Create building of the specified type in a settlement create_building [value] Disable AI disable_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given halt_ai [value] Restarts an AI turn sequence run_ai Unknown shadow Unknown ie Unknown puppify_my_love Unknown reapply_rigid_model_influence Hint: ----- Submitted by: Pham Thanh Nhat Open the Rome: Total War folder(where u inst'ed R:TW). Then look for a file named 'preferences'. You will see it easily. Now use your typing skill to change any settings, like: LIMITED_AMMO:FALSE to LIMITED_AMMO:TRUE (this will unlimit your flaming ammo, i think) ALWAYS REMEMBER TO CREATE BACKUP FILES! Hint: ----- Submitted by: Pham Thanh Nhat You want to rewrite history, eh? Well there's a way for you to do that. Find the folder: "...\Activision\Rome - Total War\Data\world\maps\battle" there's the data of the Historical battle. You just need to find the file "descr_strat" in any folder, for example: "Battle_of_Asculum" and then change the data of unit's name, exp and armor and weapon lvl... like that. When you play the battle you will see the change has affected on the battle :)
