Starsiege - Tribes Game Cheats
Hint: ----- Equipment tips: --------------- The plasma gun is a must -- its high power and rapid fire make for a tremendous weapon once you penetrate the enemy base. The grenade launcher is also very powerful and versatile. The blaster is weak for most combat -- you will often find yourself blown apart by the enemy's plasma gun or disc launcher. The repair pack should be distant third choice for most gamers. The energy pack offers a increased range of flight and can keep you alive as most opponents cannot hit you in air. The second choice should be the shield pack, especially for players that have use the "action hero" approach and go off on their own. Properly used, its effects are devastating. Grenades and beacons are very valuable to any player class. Dropping a few grenades while hovering over an opponent is a great way to walk away from the fight. Beacons are great for marking a target for a heavy teammate to blast with the mortar Capture the flag mode: ---------------------- In capture the flag mode (Raindance, Fog of War), sell your chaingun and bullets and buy a "Energy Pack". This will help you get to the flag and escape. Also, make sure that you are using light armor. Once you get to a tower (Raindance) you will notice a room by the opposing flag. Throw a grenade in the room and this should stun your opponent long enough to grab the flag and get out. Avoid moving too slow: ---------------------- If you have a player using "heavy armor" you will need an energy pack just to get out of your base. Using medium armor with a shield pack is suggested so you can take just as many hits without being very slow. Game Tips --------- Go into a game with your own tribe or subtribe ready to gopeople you've played with and trust. Tribes has a built-in IRC module that is helpful in forming a team. To get everyone into a team game, one person needs to find a game and join it; then you can simply click on the auto message sent back on IRC to join the same game. That doesn't mean you'll all be on the same team, but if the game isn't totally full, you can switch teams. You'll find yourself most mobile in the light armor. Practice and learn how to utilize your jump jets (they take a little practice to master), because they are your best defense against enemy lasers and the like. You get a few seconds prior to the start of a game before things start cranking; use this time to communicate, set up the command hierarchy, and quickly plan your actions. If you can manage a fully communicating team in a capture- the-flag game, break into three groups: a defensive team to watch your flag, an offensive team to seize the opponent's flag, and a special ops team to place sensors and generally cause havoc in the middle of the battlefield. Get to know the battlefields! Understanding how to flank an opponent requires a solid knowledge of a given map's terrain and objectives. Never underestimate the value of having one teammate always man the command console and operate the remote turrets. I was single-handedly able to defend our flag base for ten minutes utilizing a hilltop rocket launcher. If possible, have your offensive team outfitted in heavy or medium armor. Because their movement is slow, bring them in to position (not head-on though!) with the heavy transport. The team will need the extra armor to stand the defensive fire of your foe. Have a few teammates hang back and cover them with the disc launcher weapon, and you'll get the flag in no time. Finally, if possible, have a medium transport (faster than the heavy) ready to ferry the flag holder back to your base. The best way to find a tribe to join is to hang out in Dynamix's #tribes IRC channel. You'll be able to chat with a ton of folks who share your particular strategies and approaches to the game. Just don't be afraid to speak up and be heard. Practice using a targeting laser and enlist several teammates armed with heavy mortars to rain down terror on your opponent's base. The chaos will keep the enemy disorganized. Remember that taking out your opponents' generators is a great way to throw a wrench in their gears (it will require a major infiltration of their base, though). With generators down, sensors and turrets won't work, and the opposing players can't rearm or nab any fresh ammunition from the remote stations.
