Tachyon - The Fringe Game Cheats

CheatMode:
----------
Bring up the command window by hitting [7] on the 
numpad, then type:

Code                  Result 
----------------------------
IM A CHEATER        - Cheat Codes Enabled 
ONE MILLION DOLLARS - Add 5000 Credits 
QUICKENING          - God Mode 
COME GET SOME       - Full Ammo 
DILITHIUM Full      - Energy 
THERE IS NO SPOON   - Return to Starbase to Win 
BOOM STICK          - All Items Available 
RAGTAG              - All Ships Available 
KESSEL RUN          - Enhance Ship 
SAY AHH             - Open a Closed Gate (Target Closed Gate) 

HexCheat:
---------
Using a hex editor, look for offset ...018. 
The hex number is set up in the standard savegame 
way, with two digits in pairs from lowest to higest 
place (i.e., if you have 6000 credits, that's 1770 in 
hexidecimal, and that would be laid out like this
" 70 17 00" .. etc.). 
Then, you can overwrite this offset and modify the 
amount of credits you have. 
If you use FF FF, this translates into 65,535 credits.

Submitted by: nightraider

Hints: 
------
Use the slide function to get bogies off your tail or 
put some distance between you and cap ships while keeping 
them targeted. Hold down Q or the fourth joystick button 
to point your nose any direction while continuing on your 
original vector. It also helps make faster turns. 

Reverse course rapidly with reverse thrusters (Z) and 
reverse afterburners (Tab-Z). These are very tricky to 
use, because they function much faster than similar 
features on other sims. A quick reverse is another way 
to shake a bogey off your tail and wind up on his in the 
blink of an eye. A combination of slide and reverse 
afterburners can be lethal once mastered. 

Don't dismiss the Chatter Cannon just because it uses 
projectiles. It can punch holes in armor quicker than a 
laser. Used in combination with a beam weapon (to bring down 
shields), it can take out a bogey pretty quickly. 

Take some time to learn the Solaris Torpedo when it becomes 
available: it's tricky but worth it. The Solaris drains power 
from the ship to pump up the strength of its warhead. 
The longer you hold the trigger before releasing, the more 
power it gets, but the more drain it puts on engines and 
shields. Because it's also unguided, it's hard to use in 
fast, close dogfights, but it's powerful against larger 
ships and capital ship subsystems. 

Hidden Cargo:
-------------
Submitted by: DJ Simo

While on a mission or just touring the galaxy; be on the lookout 
for space debris. There is all kinds of space junk floating around 
out there. But specific free-floating crates can help fill your 
credit account if you know where to take them. Your ship's radar 
will not detect crates as long as your distance is within 8.0 or so.

Lost Atrwork:
-------------
Submitted by: DJ Simo

There is a crate of lost artwork in the top dome of Dr. Cassitor's 
Main Station. One of the ways to access it is when you are going 
to deliver the beacon of the Demon Pirates. The easy way to 
understand the location is, when facing the correct direction 
towards the landing pads, just fly up, towards the dome. It'll 
show up on radar, just fly towards the middle of the dome. 
You'll see it.

Expensive Space Debris:
-----------------------
Submitted by: DJ Simo

There is a crate filled with 1000 credits sitting between the 
station and an asteroid field that is directly below it (the 
bottom of the station is the side without the docking pad) in 
the Draconis Ripstar Field. 

Infinite Afterburnurs:
----------------------
Submitted by: DJ Simo

Use the afterburners to accelerate to full speed, then qickly 
hold "Q" (slide button). If done correctly your ship will 
maintain its current speed and direction until the key is 
released. This uses no afterburner energy.

Here is a list of all the essential space junk and where you 
need to take it:

Space Junk         Who Wants it
-------------------------------
Trade Goods      - New Zurich Orbital in the Earth Sector 
Spare Parts      - Drake Station in the Inustrial Sector of the Hub Region
Contraband       - Arman Patrioli (to trade w/ Arman you need to first find 
                   his missing handguns)
Mining Equipment - Apollo Research Station (this is only for Gal Span pilots)
Medical Supplies - Mercy Hospital Station
Lost Artworks    - Baron Malkar



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