The New Adventures of the Time Machine Game Cheats

Submitted by: rickHH

HINTS: 
------
Examine your surroundings carefully. Some objects 
are hidden and others blend right in with their 
surroundings in plain view. You must be positioned 
in front of an object in order to pick it up. 

Remember that The New Adventures of the Time Machine 
is a real-time 3D game. This means that NPCs (non-player 
characters) go about their business, much the same as real 
life. They are constantly moving, and therefore will not 
always be in the same location i.e. the gardener who was 
gardening in one area may have moved to another when you 
pass through Hourglass Square a few minutes later. You may 
find it necessary to follow a character and keep talking to 
them before they stop and hear you. 

Technical Note: Because of the real-time nature of The New 
Adventures of the Time Machine, your system may occasionally 
get bogged down, after a long period of play or on a slower 
machine, by the continuous stream of instructions required 
to keep the virtual world alive. The solution to this is 
to save your game and reboot your machine. It is also 
recommended that you close all unnecessary programs such 
as anti-virus software that may be running in the background 
to free up your system resources. 

Jad Garrul 

Jad Garrul is the amount of magic energy you have available 
at any point in the game. Use your Jad Garrul wisely: 
Magical spells use different amounts of Jad Garrul, and 
do not last very long, so must be reinforced as necessary. 
With practice you will be able to determine which of the 
spells you have obtained are appropriate for each situation. 
In some areas you may want to use more than one spell at a 
time, i.e. your Chronomatic Mask or Armor along with the 
Invisibility spell. You may also want to immediately 
activate a Counter spell if your opponent has used a spell 
to drain your Jad Garrul. Whenever possible, use your Wrist 
Jadger as it has unlimited energy, instead of your de-
harmonize spell, which will drain your Jad Garrul. Later 
in the game you will have the opportunity to obtain a 
Chronophore which is a very powerful weapon and should be 
used instead of either the Wrist Jadger or the De-Harmonize 
spell. 

You can restore your Jad Garrul points by using any one of 
the following inventory items that you collect along the way: 
Black Salt Crystals and Shell of Time. 

Sand Points 

Your sand points are the amount of health you have available 
at any given time. This is shown by a colored bar beside your 
Jad Garrul in the Nautilus icon. Full green is maximum health. 
As you lose health the bar goes to yellow, orange and finally 
red. It is wise to keep your health as close to full as 
possible. This can be accomplished in two ways: 

1. Using inventory items that you collect such as sand herbs 
and sand globes will recharge your sand points. 
2. Using your Hourglass Ointment spell on yourself until you 
are completely healed. 

Notes: 

Each time your character changes ages during a Time Wave, 
your Jad Garrul and Sand points are restored to maximum. 

The Charged Hourglass of Ashes will fully recharge both your 
Sand and Jad Garrul points. 

Shortcut Keys 

Make sure you set up your spells and useful inventory items 
such as your Wrist Jadger so they respond to your number 
keypad. There are situations where you may have to use several 
spells at the same time, draw and fire your weapon, then 
reinforce your spells again. Setting up your keys (while in 
a safe location) will help you respond quickly in a difficult 
situation. This is accomplished by the following actions: 

1) For magic, go into your Chronomatic menu by pressing c 
on your keyboard. 
2) Select a spell by clicking on it (making it active). Press 
a number key 1-9. The number will be visible in an offshoot 
pod in your menu. Pressing that number from then on will 
cause that spell to show as your 'active' spell until you go 
back into your Chronomatic menu or set up another spell by 
keypad. 
3) Continue setting up your spells, then close the Chronomatic 
menu. Now when you select those numbers you will see the active 
spells change according to your configuration. You can set up 
common inventory items in the same way, such as your weapons,
Black Salt Crystals, etc. by going into your inventory menu, 
press I and selecting a number from 1-9 in the same method 
as above. 

Note: you can change shortcut keys at any time. 

Saving a game 

Saving a game will take up half a Jad Garrul point, so you 
must plan carefully. Save before you enter a dangerous (or 
unknown) situation. Make sure you save after you have defeated 
a difficult foe or completed a tough challenge, so you will not 
have to go through it again if you die. 

Hints (For Episode 1 - From the Official Strategy & Solutions 
Guide) 

Hourglass City Your character begins in a courtyard just off 
the U-shaped street. Control Wales forward. Press the action 
key and pick up the object on the ground. It is the Nautilus. 
Pick it up, then turn and go into the alleyway. Turn left 
(the other direction is blocked by a cart). A young boy speaks 
to you; thankfully you discover the inhabitants in this strange 
place speak English. The boy isn't very helpful because he can't 
remember anything, but he suggests you speak to the priests of 
the Sand God. He also tells you to come to him if you have 
something to trade. 

Take the right alley and continue down it until you reach the 
columns of Hourglass Square. A cut scene shows a panorama of 
the large hourglass in the middle of the square. Walk right 
up to the Hourglass monument. If you turn right, you can walk 
up the steps to a Palace, but you will not be allowed entry. 
Instead, turn left. Walk past the first path, which is a dead 
end. Take the next path on the left. Speaking with people you 
encounter will help you learn where the Sand Temple is, and 
what the Hourglass monument in the center is for. 

As Wales reaches the archway, you witness a cut-scene portraying 
a temporal storm. People begin to change ages, some grow older 
and others grow younger. Wales himself has become a boy again. 
Continue through the open archway and down the street until you 
reach Temple Square. Walk forward a little to the left Look at 
the altar. On the left hand side is a wooden bowl. Position 
Wales directly against the wall of the temple, in front of 
the bowl and take it. 

Continue around the temple until you reach a darkened altar. 
There is a man dressed in a blue sarong and a red shirt, 
praying in front of it. You can see a weapon there but the 
man won't let you get near enough to it. Turn left and continue 
around the temple until you reach an entrance. Go inside the 
temple and speak to the priest. He is praying at the large statue 
in the center. The priest explains that the temporal wave removes 
the memories of everyone except for the sacred guards and the 
priests, in exchange for protection. The memories are stockpiled 
and kept by the Sand God Khronos. You learn that the Shekandar 
monks in the desert are masters of magic and they may possibly 
have a solution to your predicament. The priest suggests that 
you go inside the Chronomatic Sphere to find some answers. 

Walk to the sphere, climb up its stairs and push open the 
door... 

Inside the sphere you notice how strange it is that such a 
small sphere can contain such a large cavernous area. You 
have also been given duplicate sand points and Jad Garrl 
allotment for inside the sphere. Walk forward and you will 
see a Lemur before you. He observes that you have magical 
qualities and suggests that you touch the blue crystals to 
learn some spells. There are three spells to take in the 
cavern. Familiarize yourself with the area as subsequent 
spheres are laid out in the same manner but the spell crystals 
are placed in different locations in subsequent caverns you 
will encounter. Take the De-Harmonize, Warp and Hourglass 
Ointment spells. Speak to the Lemur before you leave the 
sphere. The Lemur will tell you the purpose of each and says 
you can practice inside the sphere without using up your Jad 
Garrl. Leave the sphere. 

The temple priest approaches you and says now that you have 
awakened your magical power, you must go to the monastery. 
Before you can pass through the desert though, you must find 
a certain relic that will lead you there. Leave the temple. 

Turn left and go past the first darkened altar back to the 
altar with the Wrist Jadgar in the left top corner. Now that 
the man dressed in the blue and red sarong is gone you can 
reach the weapon. When you touch it, it becomes activated. 
Take it and put it into your inventory. 

Turn around and go towards the merchant's (old woman) stand. 
Touch the basket to the left of the stand three times. There 
is something inside that squawks each time you touch it, 
annoying the woman. After you touch it the third time, she 
goes over to the basket to try to quiet whatever is in there. 
Quickly, take the chance while her back is turned and dash 
behind the counter. (If you cannot perform this act quickly, 
she will come back to you and tell you to get out from behind 
her stall. You will have to use the Warp spell to make yourself 
invisible and then take the ointment.) Unless you are very quick, 
the old woman will return to her stall before you have a chance 
to pick up the Vissahid ointment from behind the counter. If 
she sees you, you will not be able to pick up the ointment. 
Instead, she will challenge you and try to shoo you away from 
stealing her wares. You must return to the basket and start 
again. 

Take the Vissahid ointment and head around the temple until you 
reach the street to the left of the lily pond (the street from 
which you entered the Square) to return to Hourglass Square. 
Walk up to the Hourglass monument and turn left. Take the second 
left pathway. If you get to the big gate, you have gone too far. 
Turn left at the garden path. Walk down the path until you reach 
the gardener (he is the gentleman wearing the teal green shirt 
and cap, tending to his plants). If you take too long in locating 
him, you will have to search around the garden for him. Once you 
find him, engage the helpful fellow in conversation. Keep talking 
to him until he gives you the sand herbs. Leave the Hourglass 
Square by the street you originally took to enter it. Turn right 
and go to the U-shaped street, up to the merchant stand with the 
white and brown striped awning. You should recognize this area as 
it is near where you first landed your machine. 

Due to the temporal storm, the merchant boy you met earlier 
is now a large, old man who has been forced to stoop over 
with age. When you talk to him he asks you to find something 
for his terrible backache. Give him the ointment. He gives 
you a relic. It is a compass; exactly what you need for 
traveling in the desert. Say "yes" when asked if you want 
to trade. Offer him the bowl and he will trade a knife for 
it. 

Turn back and take the path to Hourglass Square. Walk up 
to the Hourglass monument and take the second path to the 
left back to Temple Square. Walk around the temple to the 
old merchant woman's stand (where you made the bird squawk 
and then took the ointment). Take the road just to the right 
of the stand, not the lane behind the temple. 

You enter a cut scene where you observe a guard who shoots a 
young boy for allegedly trying to steal his Tripodon. Approach 
the guard and blast him with either your De-Harmonizing spell 
or your Wrist Jadgar. You must keep hitting him with the spell 
or firing the Wrist Jadgar at him as he will protect and defend 
himself by firing back at you. Keep firing until he is de-
harmonized. Take the Tripodon. 

A cut-scene shows your character traveling through the desert 
to the monastery. 

End of Episode 1 

Episode 5 -The Rebel Camp (This is also the episode played 
in the Demo) 

Walk over to the other pen containing a Tripodon. To the right 
of the pen is a honey cactus tree. Use your knife to cut off a 
piece. Talk to the Tripodon caretaker. Offer him the honey 
cactus. In exchange, he offers you a drink of Ashfire. 

Go over to the man with the Wrist Jadgers and speak to him. 
Touch the Wrist Jadger. It is now recharged! Speak to the man 
again and he will give you a Sounding Stick to help you through 
Ulmoreth's Arch. 

Turn around and go to the large tent to the left of Willoughby's 
pen. Show the rebel standing in front of it your Hourglass and 
he will give you a charged Hourglass. Go in the tent. 

Ashamira offers you some black salt crystals that you gratefully 
take. Talk to her again and she gives you some important last-
minute advice. Cast the Voyage of the Arch spell in front of the 
red, thorny Arch, roughly standing in the area where a pattern on 
the floor looks like arrows pointing inwards. A doorway appears. 
Go through it.



Search by Game Name

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | #0-9