Europa Universalis 2 Game Cheats

Submitted by: jens lohse

Press [F12] during game play, then enter one of the 
following codes.

Result                                 Code 
Toggle fog of war                    - pappenheim  
Explore all provinces                - columbus  
Increase land technology level       - gustavus  
Increase naval technology level      - drake  
Increase infrastructure level        - cromwell  
Increase trade level                 - polo  
Set stability to +3                  - oranje  
Additional 50,000 Ducats to treasury - montezuma  
Additional 10 Colonists              - pocahontas  
Additional 10 Merchants              - dagama  
Additional 10 Diplomats              - vatican  
Additional 10,000 population 
to capital province                  - swift 
More cannon fodders                  - russianhordes  
God mode                             - difrules 

Submitted by: arun prakash

You can edit the xxx.eug file (xxx denotes filename) found in the 
saves directory using the wordpad application. 
Scroll thru the lines until you come up to your nation/side. Pay 
attention to { and } symbols when doing this edit. 

treasury: edit money (limit is approx 2 billion) 

city: edit city name, population (max = 999999.000), infrastructure. 
City must at least have level 1 wall. Fully developed city has following lines: 

city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6} 

land unit: edit name and number of infantry/cavalry/artillery each land unit has. 
Watch out for artillery, not too many. I prefer the following combination 30000/5000/150 

nav unit: same as land unit except this one is for naval 

technology: edit all tech level. Set 51 for military techs and 10 for rest. 

diplomats, colonists, merchants, missionary: edit number of these guys (max=6) 

You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save the game once the attempt is 
successful. Edit level 1 to level 6 in the following line: trading post = { "name" level = 1 
location = xxx}. A level 6 trading post won't give you any rebellion problems once transformed 
into a colony. 

Changing this line to: city = ("name" population = 999999.000 location = xxx} will automatically 
transform the trading post to a fully populated colony. Warning: could inspire revolt if religion 
is different from yours and you do not tolerate that religion at all.

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